This HowTo will guide you through the steps required to set up your development environment for C/C++ on Windows, it will also help you set up your first SwinGame project.
- Install Xcode
- Get SwinGame
Before you go any further you need to have the get Xcode, Xcode can be downloaded, with an Apple developers license from: https://developer.apple.com/xcode/.
You can download either the full Xcode, or you can download the Xcode command line tools. If you plan on iOS development in the future you should download the full Xcode as it comes bundled with a lot of iOS development tools.
Once you run the installer for Xcode you should be ready to move onto the next step...
Now that our environment is setup we need to get a SwinGame project template, this template is the one that you will use to develop your games with. You can find the C++ template in the Downloads section.
Once you've downloaded the template extract it, ideally you should try to extract it to a path with no spaces, somewhere like documents/code/. You can then rename the folder 'Project Template' to your game name.
Now we're going to test it, open the terminal by typing 'terminal' into Spotlight and use the cd (Change Directory) command to move into the project template. If your game is at in your documents/code directory then you should enter 'cd documents/code/ProjectName/' into the terminal. Now try and build the project, you can do this using './build.sh'. Once it has finished building the game you can use './run.sh' to run the game.
cd documents/code/YourProjectName/ ./build.sh ./run.sh