.NET Command Line

This HowTo will guide you through the steps required to set up your development environment for command line .NET on Mac, it will also help you set up your first SwinGame project.

  1. Install Mono
  2. Get SwinGame


Install Mono

First we are going to install Mono, this includes the compiler we will use to compile our SwinGame code. You can get the most recent version of Mono from here.

Once you've run the installer you can test to see if everything has worked by opening MinGW and typing 'which gmcs', this should print the path where mono was installed.

Get SwinGame

Now that our environment is setup we need to get a SwinGame project template, this template is the one that you will use to develop your games with. You can find the C# command line template in the Downloads section.

Once you've downloaded the template extract it, ideally you should try to extract it to a path with no spaces, somewhere like documents/code/. You can then rename the folder 'Project Template' to your game name.

Now we're going to test it, open the terminal by typing 'terminal' into Spotlight and use the cd (Change Directory) command to move into the project template. If your game is at in your documents/code directory then you should enter 'cd documents/code/ProjectName/' into the terminal. Now try and build the project, you can do this using './build.sh'. Once it has finished building the game you can use './run.sh' to run the game.

  
cd documents/code/YourProjectName/ 
./build.sh 
./run.sh 

Now you're ready to start building your own game, check out more About SwinGame and read some more HowTos to get started.

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