CircularCollision
From SwinGame
CircularCollision is used to calculate an effect from a collision from two circular sprites. It takes their masses and their movement vectors in consideration. The routine will process the energy transfer as well.
Where is it: SGSDK_PHYSICS
Contents |
Languages
Pascal
Added in version 1.1:
procedure VectorCollision(p1, p2: Sprite);
C#
Added in version 1.1:
public void Physics.CircularCollision(Sprite sprt1, Sprite sprt2);
Visual Basic .NET
Added in version 1.1:
Public Sub Physics.CircularCollision(ByVal sprt1 As Sprite, ByVal sprt2 As Sprite)
Visual Basic 6
Added in version 1.1:
Public Sub Physics.CircularCollision(ByVal sprt1 As Sprite, ByVal sprt2 As Sprite)

