CircularCollision

From SwinGame

CircularCollision is used to calculate an effect from a collision from two circular sprites. It takes their masses and their movement vectors in consideration. The routine will process the energy transfer as well.

Where is it: SGSDK_PHYSICS

Contents

Languages

Pascal

Added in version 1.1:

procedure VectorCollision(p1, p2: Sprite);

C#

Added in version 1.1:

public void Physics.CircularCollision(Sprite sprt1, Sprite sprt2);

Visual Basic .NET

Added in version 1.1:

Public Sub Physics.CircularCollision(ByVal sprt1 As Sprite, ByVal sprt2 As Sprite)

Visual Basic 6

Added in version 1.1:

Public Sub Physics.CircularCollision(ByVal sprt1 As Sprite, ByVal sprt2 As Sprite)

Example

Also See