FillCircleOnScreen
From SwinGame
FillCircleOnScreen draws a filled circle centered on a given x, y location. This routine will ignore the camera setting. The colour of a circle can be set by passing a colour value.
Where is it: SGSDK_GRAPHICS
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Languages
Pascal
Added in version 1.1:
procedure FillCircleOnScreen(theColour: Colour; position: Point2D; radius: Integer);
In version 1.0:
procedure FillCircleOnScreen(theColour: Colour; xc, yc, radius: Integer);
C#
Added in version 1.1:
public void Graphics.FillCircleOnScreen(Color theColor, Point2D position, int radius);
In version 1.0:
public void Graphics.FillCircleOnScreen(Color theColor, int xc, int yc, int radius);
Visual Basic .NET
Added in version 1.1:
Public Sub Graphics.FillCircleOnScreen(ByVal theColor As Color, ByVal position As Point2D, ByVal radius As Integer)
In version 1.0:
Public Sub Graphics.FillCircleOnScreen(ByVal theColor As Color, ByVal xc As Integer, ByVal yc As Integer, ByVal radius As Integer)
Visual Basic 6
Added in version 1.1:
Public Sub Graphics.FillCircleOnScreen_Point(ByVal theColor As Long, ByVal position As Point2D, ByVal radius As Long)
In version 1.0:
Public Sub Graphics.FillCircleOnScreen(ByVal theColour As Long, ByVal xc As Long, ByVal yc As Long, ByVal radius As Long)

