FillCircleOnScreen

From SwinGame

FillCircleOnScreen draws a filled circle centered on a given x, y location. This routine will ignore the camera setting. The colour of a circle can be set by passing a colour value.

Where is it: SGSDK_GRAPHICS

Contents

Languages

Pascal

Added in version 1.1:

procedure FillCircleOnScreen(theColour: Colour; position: Point2D; radius: Integer);

In version 1.0:

procedure FillCircleOnScreen(theColour: Colour; xc, yc, radius: Integer);

C#

Added in version 1.1:

public void Graphics.FillCircleOnScreen(Color theColor, Point2D position, int radius);

In version 1.0:

public void Graphics.FillCircleOnScreen(Color theColor, int xc, int yc, int radius);

Visual Basic .NET

Added in version 1.1:

Public Sub Graphics.FillCircleOnScreen(ByVal theColor As Color, ByVal position As Point2D, ByVal radius As Integer)

In version 1.0:

Public Sub Graphics.FillCircleOnScreen(ByVal theColor As Color, ByVal xc As Integer, ByVal yc As Integer, ByVal radius As Integer)

Visual Basic 6

Added in version 1.1:

Public Sub Graphics.FillCircleOnScreen_Point(ByVal theColor As Long, ByVal position As Point2D, ByVal radius As Long)

In version 1.0:

Public Sub Graphics.FillCircleOnScreen(ByVal theColour As Long, ByVal xc As Long, ByVal yc As Long, ByVal radius As Long)

Example

Also See