IsSpriteOnScreenAt
From SwinGame
IsSpriteOnScreenAt checks if the sprite is on the screen at the specified coordinate. You can specify the coordinate by passing the x and y or by passing the Point2D containing the coordinate information.
Where is it: SGSDK_PHYSICS
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Languages
Pascal
Added in version 1.1:
function IsSpriteOnScreenAt(theSprite: Sprite; pt: Point2D): Boolean;
In version 1.0:
The second overload has been removed in version 1.1
function IsSpriteOnScreenAt(theSprite: Sprite; x, y: Integer): Boolean;
function IsSpriteOnScreenAt(theSprite: Sprite; v: Vector): Boolean;
C#
Added in version 1.1:
public bool Physics.IsSpriteOnScreenAt(Sprite sprite, Point2D point);
public bool Physics.IsSpriteOnScreenAt(Sprite sprite, int x, int y);
Visual Basic .NET
Added in version 1.1:
Public Function Physics.IsSpriteOnScreenAt(ByVal sprite As Sprite, ByVal x As Integer, ByVal y As Integer) As Boolean
Public Function Physics.IsSpriteOnScreenAt(ByVal sprite As Sprite, ByVal point As Point2D) As Boolean
Visual Basic 6
Added in version 1.1:
Public Function Physics.IsSpriteOnScreenAt(ByVal sprite As Sprite, ByVal x As Long, ByVal y As Long) As Boolean
Public Function Physics.IsSpriteOnScreenAt_Point(ByVal theSprite As Sprite, ByVal pt As Point2D) As Boolean

