ProcessEvents

From SwinGame

ProcessEvents allows the SwinGame API to react to user interactions. This routine checks the current keyboard and mouse states. This routine must be called frequently within your game loop to enable user interaction.

Warning: This must be called for the SwinGame API to interact with the user input.

Where is it: SGSDK_CORE

Contents

Languages

Pascal

procedure ProcessEvents();

C#

public void ProcessEvents();

Visual Basic .NET

Public Sub Core.ProcessEvents()

Visual Basic 6

Public Sub Core.ProcessEvents()

Example

Also See